NGMsoftware

NGMsoftware
로그인 회원가입
  • 커뮤니티
  • 질문과 답변
  • 커뮤니티

    지식인! 질문에 답변을 달면 포인트가 지급됩니다.

    질문과 답변

    지식인! 질문에 답변을 달면 포인트가 지급됩니다.

    질문에 대한 답변을 3일안에 채택하지 않으면, 자동으로 첫번째 답변자가 채택되고 포인트는 100점이 차감됩니다.

    에디터 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.

    페이지 정보

    본문

    2020-07-07 16:51:00,521 FATAL [12] NGM.Client.Editor.Program.HandleException - [Google Chrome][7716]: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
    System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
       위치: NGM.Macro.Engine.Action.Keyboard.TextWrite(MacroPlayer player, BaseModel baseModel)
       위치: NGM.Macro.Engine.ActionDistribution.Execute(MacroPlayer player, BaseModel baseModel, TreeNode node, List`1 nodes, String& id, Int32& i, Boolean& isSame, Rectangle& imageRect)
       위치: NGM.Macro.Engine.Action.Function.For(MacroPlayer player, BaseModel forModel, List`1 children, List`1 nodes)
       위치: NGM.Macro.Engine.ActionDistribution.Execute(MacroPlayer player, BaseModel baseModel, TreeNode node, List`1 nodes, String& id, Int32& i, Boolean& isSame, Rectangle& imageRect)
       위치: NGM.Macro.Engine.MacroPlayer.ScriptPlay(List`1 nodes, Boolean isSelectStart)
       위치: NGM.Macro.Engine.MacroPlayer.<>c__DisplayClass122_0.<Play>b__0()
       위치: System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       위치: System.Threading.ThreadHelper.ThreadStart()
    2020-07-07 16:58:12,177 FATAL [8] NGM.Client.Editor.Program.HandleException - [Google Chrome][8552]: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
    System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
       위치: NGM.Macro.Engine.Action.Keyboard.TextWrite(MacroPlayer player, BaseModel baseModel)
       위치: NGM.Macro.Engine.ActionDistribution.Execute(MacroPlayer player, BaseModel baseModel, TreeNode node, List`1 nodes, String& id, Int32& i, Boolean& isSame, Rectangle& imageRect)
       위치: NGM.Macro.Engine.Action.Function.For(MacroPlayer player, BaseModel forModel, List`1 children, List`1 nodes)
       위치: NGM.Macro.Engine.ActionDistribution.Execute(MacroPlayer player, BaseModel baseModel, TreeNode node, List`1 nodes, String& id, Int32& i, Boolean& isSame, Rectangle& imageRect)
       위치: NGM.Macro.Engine.MacroPlayer.ScriptPlay(List`1 nodes, Boolean isSelectStart)
       위치: NGM.Macro.Engine.MacroPlayer.<>c__DisplayClass122_0.<Play>b__0()
       위치: System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       위치: System.Threading.ThreadHelper.ThreadStart()
    2020-07-07 16:58:56,639 FATAL [3] NGM.Client.Editor.Program.HandleException - [Google Chrome][6280]: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
    System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
       위치: NGM.Macro.Engine.Action.Keyboard.TextWrite(MacroPlayer player, BaseModel baseModel)
       위치: NGM.Macro.Engine.ActionDistribution.Execute(MacroPlayer player, BaseModel baseModel, TreeNode node, List`1 nodes, String& id, Int32& i, Boolean& isSame, Rectangle& imageRect)
       위치: NGM.Macro.Engine.Action.Function.For(MacroPlayer player, BaseModel forModel, List`1 children, List`1 nodes)
       위치: NGM.Macro.Engine.ActionDistribution.Execute(MacroPlayer player, BaseModel baseModel, TreeNode node, List`1 nodes, String& id, Int32& i, Boolean& isSame, Rectangle& imageRect)
       위치: NGM.Macro.Engine.MacroPlayer.ScriptPlay(List`1 nodes, Boolean isSelectStart)
       위치: NGM.Macro.Engine.MacroPlayer.<>c__DisplayClass122_0.<Play>b__0()
       위치: System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       위치: System.Threading.ThreadHelper.ThreadStart()
    2020-07-07 17:03:43,996 FATAL [16] NGM.Client.Editor.Program.HandleException - [Google Chrome][9124]: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
    System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
       위치: NGM.Macro.Engine.Action.Keyboard.TextWrite(MacroPlayer player, BaseModel baseModel)
       위치: NGM.Macro.Engine.ActionDistribution.Execute(MacroPlayer player, BaseModel baseModel, TreeNode node, List`1 nodes, String& id, Int32& i, Boolean& isSame, Rectangle& imageRect)
       위치: NGM.Macro.Engine.Action.Function.For(MacroPlayer player, BaseModel forModel, List`1 children, List`1 nodes)
       위치: NGM.Macro.Engine.ActionDistribution.Execute(MacroPlayer player, BaseModel baseModel, TreeNode node, List`1 nodes, String& id, Int32& i, Boolean& isSame, Rectangle& imageRect)
       위치: NGM.Macro.Engine.MacroPlayer.ScriptPlay(List`1 nodes, Boolean isSelectStart)
       위치: NGM.Macro.Engine.MacroPlayer.<>c__DisplayClass122_0.<Play>b__0()
       위치: System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       위치: System.Threading.ThreadHelper.ThreadStart()
    2020-07-07 17:06:57,103 FATAL [9] NGM.Client.Editor.Program.HandleException - [Google Chrome][1704]: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
    System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
       위치: NGM.Macro.Engine.Action.Keyboard.TextWrite(MacroPlayer player, BaseModel baseModel)
       위치: NGM.Macro.Engine.ActionDistribution.Execute(MacroPlayer player, BaseModel baseModel, TreeNode node, List`1 nodes, String& id, Int32& i, Boolean& isSame, Rectangle& imageRect)
       위치: NGM.Macro.Engine.Action.Function.For(MacroPlayer player, BaseModel forModel, List`1 children, List`1 nodes)
       위치: NGM.Macro.Engine.ActionDistribution.Execute(MacroPlayer player, BaseModel baseModel, TreeNode node, List`1 nodes, String& id, Int32& i, Boolean& isSame, Rectangle& imageRect)
       위치: NGM.Macro.Engine.MacroPlayer.ScriptPlay(List`1 nodes, Boolean isSelectStart)
       위치: NGM.Macro.Engine.MacroPlayer.<>c__DisplayClass122_0.<Play>b__0()
       위치: System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       위치: System.Threading.ThreadHelper.ThreadStart()
    2020-07-07 17:10:02,691 FATAL [11] NGM.Client.Editor.Program.HandleException - [Google Chrome][5264]: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
    System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
       위치: NGM.Macro.Engine.Action.Keyboard.TextWrite(MacroPlayer player, BaseModel baseModel)
       위치: NGM.Macro.Engine.ActionDistribution.Execute(MacroPlayer player, BaseModel baseModel, TreeNode node, List`1 nodes, String& id, Int32& i, Boolean& isSame, Rectangle& imageRect)
       위치: NGM.Macro.Engine.Action.Function.For(MacroPlayer player, BaseModel forModel, List`1 children, List`1 nodes)
       위치: NGM.Macro.Engine.ActionDistribution.Execute(MacroPlayer player, BaseModel baseModel, TreeNode node, List`1 nodes, String& id, Int32& i, Boolean& isSame, Rectangle& imageRect)
       위치: NGM.Macro.Engine.MacroPlayer.ScriptPlay(List`1 nodes, Boolean isSelectStart)
       위치: NGM.Macro.Engine.MacroPlayer.<>c__DisplayClass122_0.<Play>b__0()
       위치: System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       위치: System.Threading.ThreadHelper.ThreadStart()
    2020-07-07 17:13:32,780 FATAL [9] NGM.Client.Editor.Program.HandleException - [Google Chrome][7624]: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
    System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
       위치: NGM.Macro.Engine.Action.Keyboard.TextWrite(MacroPlayer player, BaseModel baseModel)
       위치: NGM.Macro.Engine.ActionDistribution.Execute(MacroPlayer player, BaseModel baseModel, TreeNode node, List`1 nodes, String& id, Int32& i, Boolean& isSame, Rectangle& imageRect)
       위치: NGM.Macro.Engine.Action.Function.For(MacroPlayer player, BaseModel forModel, List`1 children, List`1 nodes)
       위치: NGM.Macro.Engine.ActionDistribution.Execute(MacroPlayer player, BaseModel baseModel, TreeNode node, List`1 nodes, String& id, Int32& i, Boolean& isSame, Rectangle& imageRect)
       위치: NGM.Macro.Engine.MacroPlayer.ScriptPlay(List`1 nodes, Boolean isSelectStart)
       위치: NGM.Macro.Engine.MacroPlayer.<>c__DisplayClass122_0.<Play>b__0()
       위치: System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       위치: System.Threading.ThreadHelper.ThreadStart()
     

     

    텍스트 쓰기 액션 실행중 아무 알림창 없이 팅겨버리고 로그를 보면 해당 기록만 있습니다

    • 네이버 공유하기
    • 페이스북 공유하기
    • 트위터 공유하기
    • 카카오스토리 공유하기
    추천0 비추천0

    첨부파일

    댓글목록

      채택답변
    profile_image

    엔지엠소프트웨어님의 댓글

    엔지엠소프트웨어 쪽지보내기 메일보내기 홈페이지 자기소개 아이디로 검색 전체게시물 작성일 Date

    에디터예요?
    플레이어예요?
    버전이 몇이예요?
    스크립트 첨부해주세요~